Flinto for Mac #. Flinto takes a quantity over quality approach to prototyping. It provides the tools to quickly create transition-based animations and the screen management to handle a large number of app screens. It's easy to trace the flow of a many-screen app with all of its transitions and interactions.
Flinto supports inserting and editing text layers.
Text layers can contain sections with different properties. Properties will be applied to the entire layer, or to the specific range of text if it is partially selected.
The size, color and position of text can be animated in the Transition Designer and Behavior Designer. Properties that cause text to reflow are not animatable, such as width of the text layer independent of the font size.
If a font is missing, it will be displayed in the canvas but will be replaced with a substitute font when the layer is edited.
Learn about the key technologies and capabilities available in the macOS SDK, the toolkit used to build apps for Mac. For detailed information on API changes in the latest released versions, including each beta release, see the macOS Release Notes.
With the macOS 10.15 SDK, your app can take advantage of Sign in with Apple, Core Data syncing with CloudKit, Apple CryptoKit, and more. You can build device drivers with DriverKit that run in the user space, and write modern event processing code with Combine. You can also build more flexible and dynamic user interfaces with SwiftUI, and create a Mac version of your iPad app using UIKit.
Xcode 11 gives you a head start in bringing your iPad app to Mac. Begin by selecting the 'Mac' checkbox in the project settings of your iPad app. To learn more, see Creating a Mac Version of Your iPad App and Bring Your iPad App to Mac.
Sign in with Apple gives you a fast, secure, and privacy-friendly way for people to set up an account and start using your services from your apps and websites. For more information, see Sign in with Apple.
SwiftUI is a modern approach to building user interfaces for iOS, macOS, watchOS, and tvOS. You can build dynamic interfaces faster than ever before, using declarative, composition-based programming. The framework provides views, controls, and layout structures for declaring your app’s user interface. It also provides event handlers for delivering taps, gestures, and other types of input to your app, and tools to manage the flow of data from your app’s models down to the views and controls that users will see and interact with.
To get started, see Learn to Make Apps Using SwiftUI.
Combine is a new framework that provides a declarative Swift API for processing values over time. These values can represent user interface events, network responses, scheduled events, and many other kinds of asynchronous data. With Combine, you declare publishers that expose values that can change, and subscribers that receive those values from the publishers. Combine makes your code easier to read and maintain, by centralizing your event-processing code and eliminating troublesome techniques like nested closures and convention-based callbacks.
For more information, see the Combine framework documentation.
Use the new Apple CryptoKit framework to perform common cryptographic operations securely and efficiently, such as:
For more information, see the Apple CryptoKit framework documentation.
Sync your Core Data store with CloudKit, giving users of your app seamless access to their data across all their devices. Core Data with CloudKit combines the benefits of local persistence with cloud backup and distribution. To learn more, see Mirroring a Core Data Store with CloudKit.
The new DriverKit framework allows you to create device drivers that the user installs on their Mac. Drivers built with DriverKit run in the user space, rather than as a kernel extension, for improved system security and stability. For more information, see the DriverKit framework documentation.
The FileProvider framework comes to macOS. Use this framework to create a File Provider extension that allows others apps to access documents stored on a remote server. To learn more, see the FileProvider framework documentation.
Core ML 3 now supports supports on-device model personalization, allowing you to update a model by retraining or fine-tuning it with user specific data privately from within your app. Core ML has also has greatly expanded its support for dynamic neural networks with over 100 layer types.
For more information, see the Core ML framework documentation.
Starting with macOS 10.15, you can use the Vision framework to:
For more information, see the Vision framework documentation.
Metal gives the GPU even greater control of the graphics pipeline, adds features that make it easier to perform advanced GPU processing found in Pro apps, and simplifies the work you need to do to support different kinds of GPUs. New tools, including Metal support in Simulator, help you get started faster and understand whether your iOS app is using Metal correctly. For more information, see Metal.
Metal Performance Shaders provides new options for image processing, Machine Learning, and ray tracing, including GPU generation and dynamic updates of ray tracing acceleration structures. For more information, see the Metal Performance Shaders framework documentation.
Use the new RealityKit Swift framework to simulate and render 3D content for use in your augmented reality apps including the ability to add animation, physics, and spatial audio to your AR experience. Using RealityKit, integrate AR experiences you created with Reality Composer into your app or build AR experiences entirely using RealityKit. To learn more, see the RealityKit framework documentation.